Interdisciplinary designer and worldbuilder blending architecture and cinema to create immersive narrative environments. With a foundation in architecture and lighting design, I bring spatial and visual expertise to cinematic storytelling, transforming spaces into atmospheres rich with meaning. My work explores social, environmental, and technological themes through the lens of narrative.
Prima Materia
Allegorical science fiction, seen through the lens of Hermetic philosophy, revealing a hidden civilization and questioning humanity’s obsession with Mars amid Earth’s neglect.
A Living Room
A digital reconstruction of my dorm room, transformed through perception and light into a living, breathing room.
Safe Spaces
Immersive fort experience exploring the emotional comfort and shared intimacy of enclosed spaces, inspired by childhood play, transforming the solitary refuge of adulthood into a shared sanctuary of safety and connection.
Cathedral of Sewage
A narrative survival game reimagining Abbey Mills Pumping Station as a post-apocalyptic dreamscape, where history’s ghosts hold humanity accountable for its environmental neglect.