A living Room
Created by Marina Andrioti
Created by Marina Andrioti
Short Animation
Project produced for Cinematic and Videogame Architecture, The Bartlett School of Architecture, UCL.
Blender | Houdini |
Adobe After Effects | Adobe Premiere Pro
Editing & Visual Development:
Marina Andrioti
3D Modelling & Animation by:
Marina Andrioti
Music:
Calm Zen Music Yogi Style Yoga Country, Yogi Zone & Sadhguru (© 2023 Drip Drop Tops)
Sound Design by:
Marina Andrioti
Living Room reinterprets my dorm room as an emotional landscape rather than a literal space, preserving only the objects tied to daily ritual (desk, bed, and coffee maker) while the rest dissolves into abstraction.
The room comes alive through animated elements that shift between the familiar and the surreal:
The jellyfish functions as a kinetic lamp, brightening as it descends and fading as it rises, creating a continuous atmospheric light cycle.
To recreate the luminous, translucent feel of jellyfish skin, I built a material focused on soft light and natural edge transparency.



The jellyfish was sculpted from a simple sphere and refined to capture a soft, organic form. Its inner structures and tentacles were designed to move naturally, using physics simulations to create a fluid, lifelike motion that responded to the lamp’s animation.




The jellyfish was rigged with a simple armature and Damped Track constraints, to create a natural wobble driven by the lamp’s animation. A Built-in Function modifier drives the soft pulsating motion inspired by real jellyfish movement.

The Flower Lamp is designed as a kinetic light sculpture, inspired by Studio Drift’s Shylight. Its design explores the relationship between organic behaviour and mechanical structure, a lamp that behaves less like an object and more like a living organism responding to gravity, tension, and light.
The lamp is built around two pleated caps that shift between openness and enclosure, echoing the blooming and folding cycles found in nature.
Blooming Phase
The upper cap lifts into a cone while the draped folds rise. The lower cap opens outward like unfolding petals, allowing the seed-inspired bulb to descend and gradually reveal its light.
Closing Phase
The movement reverses: the structure contracts, the folds settle back into place, and the lower cap curls inward to encase the bulb, echoing a seed returning into its pod.



Top hat – Inserting Face to Create the Space for
Second Hat to Move
Top Hat Pull

Top Hat Pinpoints

Bottom Hat Close

To animate the Infinite Coffee Machine, I first modeled the machine accurately in Blender.
For the coffee itself, I studied how liquid flows from an actual machine (thickness, speed, and breakup) and recreated that behavior in Houdini using a vellum-based fluid simulation.


Coffe Pod & Handle Animation





The dorm floor was reimagined as a sculpted landscape, covered in multicolored grass that sways with the wind. This subtle transformation adds a dreamy, atmospheric quality to the space, turning the room into a more immersive experience.

