A living Room

Created by Marina Andrioti

2025

Type

Short Animation
Project produced for Cinematic and Videogame Architecture, The Bartlett School of Architecture, UCL.

Tools

Blender | Houdini | 

Adobe After Effects | Adobe Premiere Pro 

Credits

Editing & Visual Development:

Marina Andrioti

3D Modelling & Animation by:

Marina Andrioti

Music:

Calm Zen Music Yogi Style Yoga Country, Yogi Zone & Sadhguru (© 2023 Drip Drop Tops)

Sound Design by:

Marina Andrioti

Living Room reinterprets my dorm room as an emotional landscape rather than a literal space, preserving only the objects tied to daily ritual (desk, bed, and coffee maker) while the rest dissolves into abstraction.

The room comes alive through animated elements that shift between the familiar and the surreal:

  • Animated lamps shifting form and light.
  • Animated Floor Terrain with moving multicoloured grass.
  • Infinite coffee maker looping endlessly.

Moon Jellyfish Animation

The jellyfish functions as a kinetic lamp, brightening as it descends and fading as it rises, creating a continuous atmospheric light cycle.

Material

To recreate the luminous, translucent feel of jellyfish skin, I built a material focused on soft light and natural edge transparency.

Inspiration/ Modelling
Reference image – Moon-Jellyfish

The jellyfish was sculpted from a simple sphere and refined to capture a soft, organic form. Its inner structures and tentacles were designed to move naturally, using physics simulations to create a fluid, lifelike motion that responded to the lamp’s animation.

Jellyfish Gonads Modelling
Assigned Vertices for Hair Particle Emission
Rigging & Animation
Moon-Jellyfish Armature

The jellyfish was rigged with a simple armature and Damped Track constraints, to create a natural wobble driven by the lamp’s animation. A Built-in Function modifier drives the soft pulsating motion inspired by real jellyfish movement.

Flower Lamp Animation

The Flower Lamp is designed as a kinetic light sculpture,  inspired by Studio Drift’s Shylight. Its design explores the relationship between organic behaviour and mechanical structure, a lamp that behaves less like an object and more like a living organism responding to gravity, tension, and light.
The lamp is built around two pleated caps that shift between openness and enclosure, echoing the blooming and folding cycles found in nature.

Blooming Phase
The upper cap lifts into a cone while the draped folds rise. The lower cap opens outward like unfolding petals, allowing the seed-inspired bulb to descend and gradually reveal its light.

Closing Phase
The movement reverses: the structure contracts, the folds settle back into place, and the lower cap curls inward to encase the bulb, echoing a seed returning into its pod.

Inspiration/ Modelling
Shylight by Studio Drift.
Simple Star Pleaded Lamp, Bottom hat

Top hat – Inserting Face to Create the Space for
Second Hat to Move

Shape Keys

Top Hat Pull

Top Hat Pinpoints

 Bottom Hat Close

Infinite Coffee Maker – liquid Simulation

Vellum Fluid Houdini Animation

To animate the Infinite Coffee Machine, I first modeled the machine accurately in Blender.
For the coffee itself, I studied how liquid flows from an actual machine (thickness, speed, and breakup) and recreated that behavior in Houdini using a vellum-based fluid simulation.

Coffee Machine Blender Modelling
Reference image – Coffee Pod Machine
Blender Model

Coffe Pod & Handle Animation

Animated Floor Terrain

The dorm floor was reimagined as a sculpted landscape, covered in multicolored grass that sways with the wind. This subtle transformation adds a dreamy, atmospheric quality to the space, turning the room into a more immersive experience.

Grass Materials
Wind & Turbulence Simulation